You could do a bit better with a 4x5 font for every characters except M, W, m, and w which would be 5x5 but use the pixels normaly used to separate them from the next character, so every caracters still use the same width.
What did I spoil? That you keep dying? They'll encounter that very early in the game. And if you look around, you'll see that quite a few quit the game because they didn't understand that dying is normal.
The lack of knowledge about the other two items I mentioned are also reasons people stopped playing the game. If you don't know them, the game becomes an incredible drag. Even I would have quit if I didn't know about meditation.
You revealed the central conceit of the game. In my opinion, discovering that is an important part of the experience of playing the game, even if it's very early, and even though I did find it initially frustrating. The Steam page doesn't reveal that, and they have an incentive to make the Steam page fairly revealing in order to sell you on the game.
I'm literally one of those people who almost gave up on the game because I didn't understand that dying is normal.
The fact that the game would start all over each time made me think I hadn't progressed enough to save the game. And because the first time round, the timer doesn't really begin until you leave space, I thought I would have to do all the training (jetpack, etc) each time. I remember being very frustrated - I had spent well over an hour playing it and it didn't even save the game?
And felt the same thing the second time round.
Then I abandoned the game for about a year. The only reason I returned to it was because I couldn't understand why so many would like such a game. So I finally searched online on how to save the game and ... oh, that's why.
As I said, look on various forums, and you'll see plenty of people quitting the game early because they didn't understand this. There's a whole thread on the subreddit on frustrations of players who recommended the game to friends - a significant percentage quit the game before they got to any of the interesting parts.
I think revealing this is a decent compromise to ensure people will actually play the game.
A revelation of a mysterious element of the game which is not revealed in any of its marketing material is a spoiler. The fact that you believe it's a "decent compromise" doesn't enter into it. The proper disclaimer for your comment would be: "Spoilers, but I think these things should be spoiled."
I played the game years ago and did not have this element spoiled, and I thought it was presented at exactly the right time and in the right way. I'd go so far as to say that if somebody is so frustrated by that early mystery (which you're all but guaranteed to understand better and better as you play) that they quit there, then the rest of the game will just be an exercise in misery. It's a puzzle game. The developers put settings in place to cut the flight mechanics out of it so people could just experience it as a puzzle box instead of a flight simulator as well. What they did NOT put in the game is a hint about the thing you're spoiling.
"presented at exactly the right time and in the right way" is highly dependent on individual gameplay experiences. For me it was revealed in a very obtuse way. I love the game very much but I think this is perhaps its biggest flaw.
You perhaps have a unique neurotype that wouldn't experience the intended positive revelation from the reveal. You are still ruining something for many more others than you are helping.
Please consider accepting what your critics are telling you, and remove the spoiler.
I think it's academic since the edit window for the comment has closed.
I do have some sympathy for the frustration. I don't think neurotype has anything to do with it. Struggling to phrase this in a non-spoilery way, but I think individual experience really depends on where they are in the game at the time of the reveal. I almost quit because of this as well - very glad I didn't.
This could be explained without spoilers though. Something like "There's a moment in the first few hours where you may want to quit. DON'T. Stick with it, I promise it's worth it."
I haven't played the game, was interested in it (I've heard of it before, just haven't gotten around to playing it yet), and I was a bit bummed to read about this unusual game mechanic without discovering for myself.
On paper, there is no Canadian PM. The Constitution reads: "The Executive Government and Authority of and over Canada is hereby declared to continue and be vested in the Queen." The existence of a Prime Minister and the fact executive powers are delegated to them are customary.
A Trump-like actor in Canada would do far less damage than in USA. There is no position they could held that would give them the power to do lot of damage. The Queen (nowaday King) has no power. If they tried to use it's constitutional powers as written they would be laughed out. The Governor General, who may act on behalf of the Queen would be laughed out too if they tried to take any decision. The Prime Minister seems all powerful but they are one motion from the House of Common from being overthrown. When one's become POTUS, they are basically POTUS until the end of their term. The exception is impeachment which is a very complicated process that never worked. In Canada, the House of Common can simply vote the Prime Minister out. The Prime Minister is very powerful, I agree, but only as long as they behave.
"are one motion from the House of Common from being overthrown." - so this is a form of political constraint, which we can see in the US doesn't work very well if the ruling party wants to ignore concerns and acts at the behest of the Executive.
If the PM holds enough popular support and has even a narrow majority that he can effectively whip, he's almost above reproach.
Everything at the top in Canada is 'convention' even the Constitution and there's barely any real constraint at someone driving a truck through all of it.
Yes but that's marginal because support is entirely contingent on whether the legislative branch members believe that support won't get them voted out.
The US executive is very different because it's an independent election: it's almost impossible to get rid of a President, and relatively easy to deflect blame.
Australia's round of axing prime ministers had some essential logic to it despite the move being relatively unpopular with the electorate: it wasn't about whether the party would lose power, it was about whether replacing the prime minister would let them retain seats they faced otherwise losing.
It's a mammoth difference when the election for executive power and legislative power are linked and it shows.
I think one major difference is that MPs are far less beholden to their party for reelection and it is not uncommon for them to cross the floor when they feel the interests of their constituents are not being represented by the governing (or opposing) party.
Yes, a PM with a whipped majority is tremendously powerful, but getting that whipped majority is not an easy task and requires significant politicking and negotiating within the party precisely because individual MPs are proportionately more powerful than legislators in the US.
I tried to look at the charts for Canada. The result may be representative for English Canada but Canada is really two markets. There is English Canada and French Canada, and both listen to very different music, with different charts. Belgium and Switzerland are probably the same.
Most child of every generation don't care about those things. Most of the few that cared about the C64 just used it to play game. You are in the minority who got interested in the C64 and the minority within that minority who also was interested with BASIC. It's good you tried with your kids but the odds were against you.
Meanwhile, some other kid in your area probably got scolded for installing F-Droid. Oh well...
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