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I can run Epic and GoG games in Steamdeck. All Steam had to do is not block them.


Right and itch.io and much besides. However, these integrations are janky and not built in as first class console experiences. Not that they need to be necessarily, I think having the steam store is enough in many respects. But for me, the dream is being able to browse and install games from itch.io with the same convenience as steam itself. So there's at least notionally and unclaimed lane for providing that kind of experience. It's the only available Lane that I can think of for out-Steaming Steam.


Does Itch have a CLI for installing the games?

From Heroic's FAQ, that's the first step for adding support to the store.

https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher...

Not exactly first class, but one step away.


I used a plugin in mpv to do it but I can't find it anymore. You just pressed a key to mark the start and end. And with . and , you could do it at keyframe resolution not just seconds.


Found a few links to projects that fit this description in an awesome-mpv repo.

https://github.com/stax76/awesome-mpv?tab=readme-ov-file#vid...

Appreciate you mentioning the MPV route for making clips, I might actually go through and process all the game recordings I saved for clips over the years.


There's mpv-webm, which is great, but has no way to make a lossless clip AFAIK.


Write a text file with all the parts like this:

    file 'file1.mp4'
    file 'file2.mp4'
    file 'file3.mp4'
Then call ffmpeg like this:

    ffmpeg -f concat -i files.txt -c copy output.mp4
And I guess you could make an LLM write a {G,T}UI for this if you really want.


Thanks! I don't want to just stitch them. Hoping to have a smooth transition and an easy blend. No jerking between scenes.


Allowing trading is a big part of it. Most online games never allow trading the things bought with real money, they get tied to your account. I guess as a way to prevent CC fraud but it still contributes to the issue.


Trading wouldn't work due to online game deflation. They have to set you up in order to retain you. When you open a new account, or are a "returning player" you get a bunch of free/easy to get stuff that took someone else a decade to collect.


It's a double-edged sword. For the seller, the ideal would be getting people just as addicted but not allowing trading, since that increases the average spend required to get a specific desired pull substantially.


Just to be clear, the biggest problems are associated with games that allow trading.


Clankers are not humans.


This is the second time I've seen somebody use the word "clankers" in the last couple days to refer to AI. Is that a thing now? Where'd that come from?

Gonna be honest, it has taken away from the message both times I've seen it. It feels a bit like you're LARPing your favorite humans vs robots tv show.


You can find the answers to both of your questions on Wikipedia: https://en.wikipedia.org/wiki/Clanker


I've been hearing the term in IRC and discords for about a year or more already.

I get that it can seem childish but when you compare that to the indolent people who are demanding AI, it cancels out.


It mostly sounds like people who are desperate to use racist slurs and have finally found a(nother) public outlet for it.


"Clanker" is a sign that we're dealing with a Blade Runner, and better be careful


It is a thing, i've been hearing it for at least 6 months. There's a lot of people who really hate AI and want nothing to do with it.


We have been rewatching Clone Wars as a family, and I, for one, find this terminology hilarious given the use of it in the series towards the separatist droids.


Once Zig hits 1.0 it will essentially be done. They don't plan on making further changes to the language, so they want to get it right while they can.


This. If Stallman could have asked AI to generate the source code for the printer driver, the GPL would not exist.


If it's Google, they can reduce the page's rank in the search engine (or increase it for everyone that behaves). Just like they did with AMP.


Can LLMs compress those documents into smaller files that still retain the full context?


What do you mean?


The article says the LLM has to load 15540 tokens every time, I wonder if that can be reduced while retaining the context maybe with deduplications, removing superfluous words, using shorter expressions with the same meaning or things like that.


> 0 dependencies

Connecting to an external LLM feels like a pretty big dependency.


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