ah I guess I sort of elided actually... saying the point I was trying to make. If it's just about showing games off to your friends (which with a course like this is pretty likely) you can point them to the emulator.
yeah if you're aiming to make a proper professional game with aims of making profit... the playdate probably isn't the way to go. But then I recon that's part of what makes it an awesome platform. It hasn't been captured by capitalism yet.
I'm not familiar with their marketing/ecosystem. Do they gather together the best games and have a whole "season" you purchase? And repeat this every year?
They got a bunch of well known developers to build a collection of games, and deliver them to Playdate devices via wifi at a pace of 2 games per week (unless you choose to skip ahead). Season one is included with the device itself, so if you even if you didn't buy or sideload any other games, you still get new games for 3 months. Season two was $39 for 12 games.
You can choose not to look up which games are included in the season and just be surprised by new games every week, and that kept the console feeling fresh. But the really brilliant part is that you got to experience the new games together with other people who got the season at the same time as you, similar to people watching the same weekly broadcast of some TV show. I find this community aspect of the experience most interesting.
A great modern text adventure is roadwarden. You can't play it in a terminal as it does have a GUI and images for the set pieces, but it's still a text adventure at heart.
I am a landscaper and would absolutely not be able to do my job without a large truck. I agree that for most cases a truck is not needed, but some jobs simply require their use.
Well, just from today, I had to have two trucks just to haul debris away from a job site (which we were both fuller that I'd like). Also something to consider, is that a lot of our work trucks double as snow plows in the winter, which is something a van absolutely can't do.
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