All the next gen consoles have SSDs though, so games are going to be designed around that. Current AAA games might be playable on a microSD, but I doubt any of the AAA games currently in development will.
We still have yet to see if that will actually become a standard going forward. Sure there's probably gonna be some fancy games without loading screens doing crazy content-streaming tricks to show of the new console hardware, but in the long-term, studios may decide it's not worth the time and effort compared to just having a loading screen that loads the whole level in a big chunk.
Plus you're gonna be targeting a much wider userbase for the time being by not targeting SSDs.
I think there's the argument that most studios will do whatever's easiest. Only a few will really try to be fancy and use the new hardware to the utmost, right?
So then yeah, sticking with a load screen _might_ be easiest. But if the tooling supports it, it might be even easier to just not worry about loading and having to make a loading screen, and let the engine handle that stuff for you. UE5 at least seems to be going in that direction.
A lot of AAA games are built for PC and consoles, that's why you don't normally see much progress in graphics until a new console generation comes out. Current AAA games are also already recommending SSDs, so if people think they're going to have a good experience playing AAA games on an SD card, they're going to be dissapointed.
Yeah - I imagine that the games are designed thinking most players probably have an SSD or - at worst - an HDD. An SD Card - especially a not-good one - can be 100x+ slower than an HDD for small reads. Any games that depend on this would effectively not be playable.
As I was saying, bad SD cards can be REALLY bad. The difference can be over 1000x. Anything that depends on being able to read ANY small piece of information regularly in a reasonable amount of time from disk would simply not be playable.
Well for heavy gaming I doubt you'll be able to put any more power in such a small package.
I don't think the target audience is heavy gamers, but mid-tier games.