I mean, 1.6TFlops is still far from an RTX 2080 (10.1 TFlops), by a factor of 10, but still…
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Assuming ideal scaling with resolution, this should be similar (or better) in terms of performance as playing in 4k on 2080
> I wonder what this might mean for the Valve Index.
-> Could this somehow lead to a standalone Valve VR headset at least just as good as the Vive?
The Index has a 1440 x 1600 resolution per eye, at 120Hz.
By your own calculation, that means
>>> 1440 * 1600 * 2 / (3840 / 2160)
0.55
So, if I follow correctly, 10x less performance for half the number of pixels, meaning 5x worse than playing in 4k on a 2080?
Which means that embedding this specific hardware in an Index absolutely wouldn’t do the job.
Correct?
My question was "Could this lead to some improvements on the best experience I’ve had so far in VR?"
Not "What does this mean for devices I have never cared for?"
But I definitely see your point; it’s just not what I am interested in ¯\_(ツ)_/¯
I mean, 1.6TFlops is still far from an RTX 2080 (10.1 TFlops), by a factor of 10, but still…