That's why I specifically quoted the part about the server being able to specify what is rendered client-side - this part is possible via game streaming.
> So aimhacks will always be viable, regardless of how little the client is trusted.
Fully agreed. In the end, the platform can only do pattern detection, but this is really, really hard to do. LAN tournaments where the hardware is fully controlled is really the only option where one can be reasonably sure that no cheating is going on, but it has happened even in these circumstances.
That's why I specifically quoted the part about the server being able to specify what is rendered client-side - this part is possible via game streaming.
> So aimhacks will always be viable, regardless of how little the client is trusted.
Fully agreed. In the end, the platform can only do pattern detection, but this is really, really hard to do. LAN tournaments where the hardware is fully controlled is really the only option where one can be reasonably sure that no cheating is going on, but it has happened even in these circumstances.