I'm impressed by this. You know in the beginning I was like hey why doesn't this look like counterstrike ? yeah I had the exepectation this things can one shot an industry leading computer game. Of course that's not yet possible.
But still, this is pretty damn impressive for me.
In a way, they really condensed perfectly a lot of what's silly currently around AI.
> Codex, Opus, Gemini try to build Counter Strike
Even though the prompt mentions Counter Strike, it actually asks to build the basics of a generic FPS, and with a few iterations ends up with some sort of minecraft-looking generic FPS with code that would never make it to prod anywhere sane.
It's technically impressive. But functionally very dubious (and not at all anything remotely close to Counter-Strike besides "being an FPS").
i mean it's the most bare-bones implementation without any engineering considerations
it's not something that would ever work industrially
people with code-generators they've made could do this just as fast as the AI except their generators could have engineering considerations built-in to them as well so it'd be even better
> people with code-generators they've made could do this just as fast as the AI except their generators could have engineering considerations built-in to them as well so it'd be even better
I think they're referring to the project scaffolding features that's built-in to framework tooling thesedays (e.g. `ng generate ng <schema>` or `dotnet scaffold`).
There's also the practice of using good ol' fashioned code-generation tools like T4 or Moustache/Liquid templates to generate program entity classes and data-access methods from a DB schema, for example. Furthermore, now there's pretty nifty compile-time code-generation in C# - while languages like F# support built-time type-generation.
...and these are all good tools IMO; but really aren't comparable to an LLM, imo.