A better thing to do is to not use raw integers to represent money at all, create an immutable money object, use integers to represent units and a currency string (cents/USD) inside the class. Use the money as the primitive it is, giving it the appropriate numerical operations added/subtracted/multiplied/allocated. Money is not an integer, or a decimal, or a double, or any other number, Money is Money and should be represented by an appropriate abstraction of its own.
As a bonus, this strategy also makes it (relatively) simple to handle multiple currencies. By using raw integers, you never have currency information attached so it's a lot tougher (and messier) to keep track of the currency.
> A better thing to do is to not use raw integers to represent money at all...Money is Money and should be represented by an appropriate abstraction of its own.
Good point. This makes me wonder though whether it is ever acceptable to use primitive math without some kind of units, except maybe in pure math. You are always counting something, be it dollars, or people, or widgets sold, or hard drive seeks.
I would depend on whether adding different units together was an error. 1 dollar + 1 euro should be an error. So raw numbers for pure counting is OK, but raw numbers for counting units of a specific measure are not OK, an abstraction should be introduced. If you just willy nilly add feet and meters you might end up missing your desired orbit and losing a billion dollar satellite.
I agree, and while the project we were on didn't have strong typing of money, what I described was the database storage of the numbers. We did very few calculations, and the system was explicitly USD, so going deep into "proper" handling of money was just unnecessary.
I really do like using the type system to keep track of units (type system either in the object oriented sense, or the haskell type system). This is similar to Joel's old article about using a naming scheme for dirty vs. sanitized strings for the web. It's all a type system, just his was in a language that didn't support language-level types.